Richardmcculloch69 wrote:I think having driver feedback would be too easy. Basically looking at the track layout and what sectors you are losing time in with the ghost feature is enough to know what to change with setup.
Maybe you are right with that, I really would like to have advices of the driver like: "I'd like stiffer suspensions" but as you say, that would make the game extremely easy, as now, the only challenge of the game is to find a correct setup and have luck with risks.
But think about a more advanced game, this game is supposed to be a lot far better than now. We may have an upgradable car on the future, having to take care of the money. Also, maybe they will add strategies too, having to choose which tyres to put on each stint and on which lap to stop (I'd really love it, if the game doesn't have it, it's not a real management game), and a lot more things.
If you have to take a lot of time calculating your tyres wear, fuel consumption, thinking of strategies for every race..... having to "guess" the optimal setup by yourself looking at ghosts without any help of the driver would make the game too hard, and even a lot more to new people (most of them would abbandon the game in less than a week, I'm sure) don't you think?
So, thinking on the future of a finished game, in my opinion, driver should give advices of how to find the optimal setup. For example, you put 20% on tyres, the driver asks for more, you put 60%, he asks for less, but even if you put 40% or 50% he is happy with it. There enters yours skills of finding which setup is better, the driver says OK to all of them, but obviously maybe you will be faster with 40% than with 50%, that is something to find for the manager. But that is quite different of having to find it since the start with no clues.