RacingLife Prototype Game Rules
1. First login to the game
After registering an account in RacingLife, you instantly log into the game. In the beginning you will familiarize with 3-steps of game introduction:
- Basic information about the game
In this section you can learn about game goals and basic features. - Set up your character
In this section you can set up your first preferences of you as a driver. To read more about these abilities go to the "character attributes" section of the game rules.
- You can distribute a maximum of 300 points through 6 character attributes:
- Bravery
- Stamina
- Fitness
- Reflex
- Acceleration
- Braking
- For each attribute above, you can distribute from 0 to 150 points each.
You can also purchase one or more helmets liveries. Some of them you can get for free, some of them you need to buy using in-game credits. At the beginning you get a small amount of credits that will allow you to buy one of premium helmet liveries.
- You can change colours of each livery by selecting main colour and details colour options.
- Play the game
In this part you can set up RacingLife Academy's kart and send it to the track to see how well you are performing with current settings. There is short tutorial to teach you how you can adjust your car settings to improve lap time. You can find more information about driving simulation in the "Drive simulation" chapter.
Depending of lap times that you achieve, you will be ranked as one of following:
- awesome
- great
- good
- average
- poor
- bad
Every level has its own lap time target that you must beat to graduate that level. For example, if lap time target for level "good" is 52.300 seconds, then you must drive a lap under this time to graduate the "good" level.
Your goal in this part is to complete kart setup course on level good or higher. After you succeed, the whole introduction process is completed.
2. Character attributes
Your character as a driver has the following attributes grouped in categories:
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Physical
- fitness
The weaker the engine of a vehicle is the more important driver's weight is. Better fitness means less weight. Big weight affects the efficiency of acceleration, braking and cornering speed. - stamina
This feature determines how fast your energy decreases during the race. High stamina means that you maintain energy and a fast pace throughout the race and make fewer mistakes. - energy
Each driven lap causes energy loss. The more risk and concentration you use to drive, the more energy you loose. Apart from this, trainigs also consume your energy. From the other hand, the more energy you have, the more concentration you can use for racing. Because these two attirbutes are corelated, loosing energy will cause decrease of concetration. Remember to recover your energy after exhausting races! Stamina trainings and keeping energy on high level will let you be concentrated in every race.
ENERGY RECOVERY: After each session you will get back some energy. Normally it is around 5% but it depends on how many sessions are in the whole event. Beside this you can choose SPA Resort on training page (instead of other training) to recover more energy.
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Mental
- reflexes
Good reflexes are one of the basic attributes of a real race driver. This is especially useful in unexpected situations where there is no run off area. Reflexes are also useful on faster tracks. - bravery
Courage is needed to overcome fast and challenging corners, where being committed to keeping your foot planted on the gas can give valuable fractions of seconds needed to win. It also helps in the effective defence of a driver's position during the race and when overtaking slower cars.
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Driving basis
- acceleration
Ability to an optimal gas operation works primarily during the start and the exits of the corners. Improper handling of the gas in these situations will spin the rear axle and the loss of precious fractions of seconds. - braking
Optimal braking is one of the most difficult skills to master/gain. The high value of this feature will reduce the braking distance to a minimum and braking to the desired speed during cornering.
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Driving advanced
- tight corners
Ability to overcoming a tight and free corners will be useful mostly on winding tracks. It's also usable when overtaking, which usualy takes place during braking before the sharp corner. - fast corners
Overcoming the fast corners with(at) higher speed than others can achieve significant time savings/advantage. On this type of corners you gain the precious time which often determines the position at finish. - wet
A race has a completely new dimension when a normally dry track with good grip is covered in rainwater. The ability to drive on a wet track is vital in such conditions. Neglecting to develop this feature means poor performance in such situations. - overtake
It often happens that your race position is lower than it should have been. This may be just bad luck or perhaps the race tactics you adopted. When starting from a lower grid position, it is good to be able to overtake other drivers to finish the race in a higher position, but try not to cause a collision doing this! - defence
If you start the race from a higher grid position than expected and you do not want to lose it, be ready to defend it. A higher value of this attribute will allow you to increase the chance of not being overtaken even by faster cars. - racing line
Like the driver's fitness, ability to find the optimal racing line is essential for cars with less powerful engines. It allows you to straighten the corner to get out of it at a higher speed.
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Knowledge
- car setup
To be able to optimally tune the car setup, invaluable will be wide knowledge in this regard. Useful for testing and qualification, in which there is limited time to make changes to your vehicle settings. Higher car setup knowledge will allow you to consume less time to do it. Beside this, car setup knowledge is used to give you feedback about understeer and oversteer of your car.
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Oversteer / Understeer preferences
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Depending on your skills, you can have some preferences about how your car should be set up:
- Oversteer is when rear tires have tendency to slide. It occurs when you brake very late, you enter the turn with high speed and you use throttle to make your rear tires slide to have better position on the corner exit. You will prefer oversteer if your braking skill is better than accelerating skill, your tight corners skill is better than fast corners skill or you will drive with higher risk.
- Understeer is when your rear tires have better grip than front tires and your car have tendency to going a bit on the outside of the corner. Drivers that prefer oversteer brakes earlier to have better racing line through the corner and have better acceleration out of the corner. You will prefer understeer if your braking skill is worse than accelerating skill, your tight corners skill is worse than fast corners skill or you will drive with lower risk.
3. Drive simulation
- Car setup
In RacingLife you start as a kart driver. You can set up the following things in your car and send it to a track to see how well your settings work:
- sprocket leverage
Adjust sprocket more to "acceleration" on twisty tracks without long straights. Adjust it more to "speed" to have more power on straights and better top speed. - suspension rigidity
Softer suspension allow you to be quicker through tight and slow corners and also give you slightly better acceleration on the corner exit. Set it stiffer to have better grip and speed during fast turns. - tyre pressure
In dry conditions lower pressures give better grip, but increases tyre wear. It increases maximal speed in tight corners, but makes the car unstable in fast turns. Higher pressures make the tyres more durable, improve stability in fast turns and are good in wet conditions. - track
- Set front track to narrow value to have better acceleration out of turns. Set it to wide to have better grip and speed during turns.
- Rear track should either be the same as the front or be a bit wider. The more understeer you want to have in your car, the more difference you should get between tracks. If you drive with higher risk, set the difference a bit less.
Every change of setup is stored automatically. If you want to load other setup, use save/load setup feature. - Driver strategy
Beside setting up your car, you can also choose driver’s risk and concentration.
- risk
Higher risk means that basically you will drive faster through turns and delay point where you start braking. On the other hand, there will be higher probability of making mistakes (depend on how big the mistake was, driver will slow down a bit to make small correction or he will go off track and even stop for a while). To reduce probability of such situations, you will need to increase concentration. NOTE: The higher risk you use, the more oversteer your car should be. Read about setting up wheelbases to know more about how to make your car more oversteer. - concentration
Value of concentration that you can use depends on current energy. The more energy you have, the more concentration you can use. But be careful, high concentration causes quicker energy loss. It is wise to use high concentration only for most important sessions like qualification and race.
- Physics
Because driving simulation is based on physics, there is no predefined best setup for each track. You need to find it on your own by analyzing laps driven. Watch your speed in corners and on straights and try to find best balance between grip, acceleration and maximal speed. Remember, that if you set one part on optimal or near optimal value and then you change other part’s setting it may cause that setup for the previous pat is no longer optimal.
Simulation accelerates, brake and calculates speed in turns base on car part perfromance, setup and drivers skills. There is also a random factor that is controlled by driver’s attributes like risk and concentration. For lower concentration and higher risk there will be more randomize results.
4. Player’s office
Player’s office is your navigation panel. From this page you can read game news or you can navigate to other locations like:
- Your profile
- Current race
- Current event results
- Season standings
5. Player’s profile
In a player’s profile you can manage your personal information and check your personal statistics:
- Personal information
- Personal statistics
For further information about collecting personal data and posting public information read “Privacy Policy” and “Terms of use”. Links to these documents you can find on the top of the page.
6. Skills training
In skills training center you can choose between several trainings that improve your skills. Apart from selecting training you can set up additional parameters:
- Training Intensity
Higher intensity gives better results but consumes more energy. You can change intensity anytime you want, so each day you can have different intensity - Training Length
Longer training time gives slightly better results than running one training program several times (it is better to run one training for 6 days than running it 3 times for 2 days)
You gain some skills points for each day of training, but they are not added to your character's skills instantly. Gained points are cumulating and added after the training is finished. If you abort the training before it ends, you will get only half of the points that you have already collected
7. Racing events
One racing event consist of multiple sessions of three types:
- Practice (manual)
- Qualifying (manual/automatic)
- Race (automatic)
For example, one racing event can consist of 2 practice sessions, 1 qualifying session and 2 races. Manual sessions are fully controlled by player and automatic sessions are control by simulation engine. Qualifying session is up to your decision whether you want to drive it manually or leave it to be simulated with the settings you prepare earlier. During practice sessions you prepare setup for qualifying and race. Results of qualifying session determines starting order for the race. If there are two races, second race starting order is the same as finish order of the first race.
- Qualifying: Once you set up a car for qualifying session, you can't change it until it ends. After you start doing your laps, you are able to set risk and concentration for the next lap just after you cross the line and finish previous lap. Next lap will be continuation of your drive, so you will start your lap as a flying lap (you start new lap with the speed you had on your previous lap). If you decide to go back to the pits, your qualifying session is over and you can't return to the track.
- Race: You have to prepare strategy for race(s) not later than 2 hours before the start. If you fail to set the strategy within this time limit, all strategy settings will be taken from your last driven lap. If you haven't done any laps yet, default values will be taken.
You Can set up 2 driving parameters:
- Concentration: Maximal value of concentration depends on energy level at the day begining. For example, if you start a day with 84% of energy, maximal value of concentration that you can set up for this day is 84%. Even though that energy drops during a day, you are able to use this 84% of concentration during whole day.
IMPORTANT: If you set concentration for the race during first or second day of the event and energy on the third day begining (day with races) will be lower, so your maximal concentration will be also lower than the value you have already set up for the race, the lower value will be accually used for the race.
- Risk: Because it can happen that you will set up higher concentration than maximal allowed for the race (see point above) be careful with risk setting. If you drive with high risk when your concentration is lower than expected you will make many driving mistakes during a race.